If both colors form rows, the mover resolves first. Resolve all remaining rows before the other player's next slide.
Rules, controls & credits
Ivory begins. Before crossing markers, you may stop at any empty point. After crossing markers you must stop immediately. Rows longer than five offer a choice of five to clear. With 51 markers and no rows, most retired rings wins; equal scores draw. A player unable to slide passes.
Click a ring, then a highlighted point. Tab and Enter work on every point. Escape cancels selection. Suggest marks a legal action; Undo returns to your previous decision. Progress saves on this device.
A static rules port of temhelk/yinsh (MIT, 6 stars observed, updated June 2026). Original board topology, slides, flips and row resolution retained. New interface and simple heuristic opponent; this is not upstream's MCTS engine. Independent YINSH rules adaptation, no affiliation with its creators.
MIT license · Readable application source